Climb
Unity shaders demo with grid rendering, heatmap, and perlin noise
A Unity project demonstrating shader programming techniques including grid rendering, heatmaps, and perlin noise visualization. Features GPU-accelerated value passing via StructuredBuffer, a scrolling perlin noise map, and color gradients generated from image sampling. Showcases Unity shader development with custom GridShader and GridController for real-time value visualization.
Built with
C# Game Unity